- Flutter Software Download For Mac Free
- Flutter Mac Setup
- Flutter Mac App
- Flutter Software Download For Mac
- Flutter Software Download For Mac Os
- Flutter Software Download For Mac Download
- Download Flutter
With Flutter, play and pause your songs, movies, and shows with gestures using hand. It detects your gestures through the webcam and responds according to. Logiciel Libre; Flutter is a framework developed by Google to create mobile applications for Android and iOS. This software is intended for both experienced developers and beginners.
Visit Flutter’s Install Page and download the Flutter SDK. Choose a version of the software that matches your operating system (Windows, Macintosh, or whatever). Extract the contents of the downloaded file to a place on your computer’s hard drive. Flutter Starlight for Windows 10/ 8/ 7 or Mac has all the features which are seen in the game for the android or iOS devices. Below is the guide to let you know how to download and install Flutter Starlight for the Computers.
- Get the Flutter SDK
- Android setup
System requirements
To install and run Flutter,your development environment must meet these minimum requirements:
- Operating Systems: Windows 7 SP1 or later (64-bit), x86-64 based
- Disk Space: 1.32 GB (does not include disk space for IDE/tools).
- Tools: Flutter depends on these tools being available in your environment.
- Windows PowerShell 5.0 or newer (this is pre-installed with Windows 10)
Git for Windows 2.x, with theUse Git from the Windows Command Prompt option.
If Git for Windows is already installed, make sure you can run
git
commands from the command prompt or PowerShell.
Get the Flutter SDK
Download the following installation bundle to get the lateststable release of the Flutter SDK:
For other release channels, and older builds, see theSDK releases page.
Extract the zip file and place the contained
flutter
in the desired installation location for the Flutter SDK(for example,C:srcflutter
).
Warning: Do not install Flutter in a directory like C:Program Files
that requires elevated privileges.
If you don’t want to install a fixed version of the installation bundle, you can skip steps 1 and 2. Instead, get the source code from the Flutter repo on GitHub, and change branches or tags as needed. For example:
You are now ready to run Flutter commands in the Flutter Console.
Update your path
If you wish to run Flutter commands in the regular Windows console,take these steps to add Flutter to the PATH
environment variable:
Flutter Software Download For Mac Free
- From the Start search bar, enter ‘env’and select Edit environment variables for your account.
- Under User variables check if there is an entry called Path:
- If the entry exists, append the full path to
flutterbin
using;
as a separator from existing values. - If the entry doesn’t exist,create a new user variable named
Path
withthe full path toflutterbin
as its value.
- If the entry exists, append the full path to
You have to close and reopen any existing console windowsfor these changes to take effect.
Note: As of Flutter’s 1.19.0 dev release, the Flutter SDK contains the dart
command alongside the flutter
command so that you can more easily run Dart command-line programs. Downloading the Flutter SDK also downloads the compatible version of Dart, but if you’ve downloaded the Dart SDK separately, make sure that the Flutter version of dart
is first in your path, as the two versions might not be compatible. The following command (on macOS, linux, and chrome OS), tells you whether the flutter
and dart
commands originate from the same bin
directory and are therefore compatible. (Some versions of Windows support a similar where
command.)
As shown above, the two commands don’t come from the same bin
directory. Update your path to use commands from /path-to-flutter-sdk/bin
before commands from /usr/local/bin
(in this case). After updating your shell for the change to take effect, running the which
or where
command again should show that the flutter
and dart
commands now come from the same directory.
To learn more about the dart
command, run dart -h
from the command line, or see the dart tool page.
Run flutter doctor
From a console window that has the Flutter directory in thepath (see above), run the following command to see if thereare any platform dependencies you need to complete the setup:
This command checks your environment and displays a report of the statusof your Flutter installation. Check the output carefully for othersoftware you might need to install or further tasks to perform(shown in bold text).
For example:
The following sections describe how to perform these tasks andfinish the setup process. Once you have installed any missingdependencies, you can run the flutter doctor
command again toverify that you’ve set everything up correctly.
Note: If flutter doctor
returns that either the Flutter plugin or Dart plugin of Android Studio are not installed, move on to Set up an editor to resolve this issue.
Warning: The flutter
tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time.
Flutter tool analytics are not sent on the very first run. To disable reporting, type flutter config --no-analytics
. To display the current setting, type flutter config
. If you opt out of analytics, an opt-out event is sent, and then no further information is sent by the Flutter tool.
By downloading the Flutter SDK, you agree to the Google Terms of Service. Note: The Google Privacy Policy describes how data is handled in this service.
Moreover, Flutter includes the Dart SDK, which may send usage metrics and crash reports to Google.
Android setup
Note: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors; a later step discusses that.
Install Android Studio
- Download and install Android Studio.
- Start Android Studio, and go through the ‘Android Studio Setup Wizard’.This installs the latest Android SDK, Android SDK Command-line Tools,and Android SDK Build-Tools, which are required by Flutterwhen developing for Android.
Set up your Android device
![Flutter Software Download For Mac Flutter Software Download For Mac](https://www.macheat.com/wp-content/uploads/2018/12/Flutter-programming-200x200.jpg)
To prepare to run and test your Flutter app on an Android device,you need an Android device running Android 4.1 (API level 16) or higher.
- Enable Developer options and USB debugging on your device.Detailed instructions are available in theAndroid documentation.
- Windows-only: Install the Google USBDriver.
- Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
- In the terminal, run the
flutter devices
command to verify thatFlutter recognizes your connected Android device. By default,Flutter uses the version of the Android SDK where youradb
tool is based. If you want Flutter to use a different installationof the Android SDK, you must set theANDROID_SDK_ROOT
environmentvariable to that installation directory.
Set up the Android emulator
To prepare to run and test your Flutter app on the Android emulator,follow these steps:
- EnableVM accelerationon your machine.
- Launch Android Studio, click the AVD Managericon, and select Create Virtual Device…
- In older versions of Android Studio, you should insteadlaunch Android Studio > Tools > Android > AVD Manager and selectCreate Virtual Device…. (The Android submenu is only presentwhen inside an Android project.)
- If you do not have a project open, you can choose Configure > AVD Manager and select Create Virtual Device…
- Choose a device definition and select Next.
- Select one or more system images for the Android versions you wantto emulate, and select Next.An x86 or x86_64 image is recommended.
- Under Emulated Performance, select Hardware - GLES 2.0 to enablehardwareacceleration.
Verify the AVD configuration is correct, and select Finish.
For details on the above steps, see ManagingAVDs.
- In Android Virtual Device Manager, click Run in the toolbar.The emulator starts up and displays the default canvas for yourselected OS version and device.
Web setup
Flutter Mac Setup
Flutter has early support for building web applications using thebeta
channel of Flutter. To add support for web development, followthese instructions when you’ve completed the setup above.
Next step
Set up your preferred editor.
- Requirements
- Create a new project
- Create and run
- Distribution
- macOS-specific support
- Entitlements and the App Sandbox
- Plugin support
Desktop support allows you to compile Flutter source codeto a native Windows, macOS, or Linux desktop app. Flutter’s desktopsupport also extends to plugins—you can install existing plugins that support the macOS or Linux platforms,or you can create your own.
Warning:Alpha! This page covers desktop support, which is available as alpha-quality features in the Flutter dev channel. Support still has notable feature gaps, including accessibility support.
Note: To compile a desktop app, you must build the app on the targeted platform: build a Windows app on Windows, a macOS app on macOS, and a Linux app on Linux. If you experience a problem that hasn’t yet been reported, please file an issue and include “desktop:macos/linux/windows” (whichever platform is appropriate) in the title.
Requirements
To create a Flutter app with desktop support, you need thefollowing software:
- Flutter SDK. See theFlutter SDK installation instructions.
- Optional: An IDE that supports Flutter.You can install Android Studio, IntelliJ IDEA,or Visual Studio Code andinstall the Flutter and Dart pluginsto enable language support and tools for refactoring,running, debugging, and reloading your desktop appwithin an editor. See setting up an editorfor more details.
Additional Windows requirements
For Windows desktop development,you need the following in addition to the Flutter SDK:
- Visual Studio 2019 (not to be confused with Visual Studio Code)with the “Desktop development with C++” workload installed,including all of its default components
Additional macOS requirements
For macOS desktop development,you need the following in addition to the Flutter SDK:
- CocoaPods if you use plugins
Additional Linux requirements
For Linux desktop development,you need the following in addition to the Flutter SDK:
- libblkid
- liblzma
The easiest way to install the Flutter SDK along with thesedependencies is by using snapd.For more information, see Installing snapd.
Once you have snapd
, you can install Flutter using the Snap Store,or at the command line:
If snapd
is unavailable on the Linux distro you’re using,you might use the following command:
![Flutter Flutter](https://imag.malavida.com/mvimgbig/download-fs/flutter-13221-1.jpg)
Create a new project
You can use the following stepsto create a new project with desktop support.
Set up
At the command line, perform the following commands tomake sure that you have the latest desktop support and thatit’s enabled. If you see “flutter: command not found”,then make sure that you have installed theFlutter SDK and that it’s in your path.
Where <platform> is windows
, macos
, or linux
:
To ensure that desktop is installed,list the devices available.You should see something like the following(you’ll see Windows, macOS, or Linux,depending on which platforms you’ve enabled):
You might also run flutter doctor
to see if there areany unresolved issues. It should look something likethe following on Windows:
On macOS, you might see something like the following:
On Linux, you might see something like the following:
If flutter doctor
finds problems for a platform you don’tsupport, you can ignore those warnings. You don’t haveto install Android Studio and the Android SDK,for example, if you’re writing a Linux desktop app.
After enabling desktop support, restart your IDE.You should now see windows (desktop), macOS (desktop), or linux (desktop) in the device pulldown.
Note: You only need to execute flutter config --enable-<platform>-desktop
once. You can always check the status of your configuration using the no-argument flutter config
command.
Create and run
Flutter Mac App
Creating a new project with desktop support is no differentthan creating a new Flutter project for other platforms.
Once you’ve configured your environment for desktopsupport, you can create and run a desktop app eitherin the IDE or from the command line.
IDE
![Flutter Software Download For Mac Flutter Software Download For Mac](https://dl1.cbsistatic.com/i/2017/12/27/4c50e4f9-2b31-4575-a2f9-e9c67acc71ee/e5b58cf30fb405fa6eba0f9d82b0eac0/imgingest-4513449845001596014.png)
After you’ve configured your environment to supportdesktop, make sure you restart the IDE if it wasalready running.
Create a new app in your IDE and it automaticallycreates iOS, Android, and desktop versions of your app.(And web, too, if you’ve enabled web support.)From the device pulldown, select windows (desktop),macOS (desktop), or linux (desktop)and run your app to see it launch on the desktop.
Command line
To create a new app that includes desktop support(in addition to mobile support), run the following commands,substituting myapp
with the name of your project:
To launch your app from the command line,enter one of the following commands from the topof the package:
Note: If there aren’t any other connected devices, the -d <platform>
tag is optional.
Build a release app
To generate a release build run one of the following commands:
Distribution
In general, we don’t recommend releasing a desktop app untildesktop support is stable.There are not yet full instructions, or tooling support,for making distributable applications. However,here is some information about how to use the currentbuild output on other machines for testing purposes.
Windows
The executable can be found in your project underbuildwindowsrunner<build mode>
.In addition to that executable, you need the following:
- From the same directory:
- all the
.dll
files - the
data
directory
- all the
- The Visual C++ redistributables.You can use any of the methods shown in thedeployment example walkthroughs on the Microsoft site.If you use the
application-local
option, you need to copy:msvcp140.dll
vcruntime140.dll
vcruntime140_1.dll
Place the DLL files in a directory next to the executableand the other DLLs, and bundle them together in a zip file.
macOS
The .app
is self-contained, and can be distributed as-is.
Linux
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For information on publishing a Linux app to theSnap Store, seeBuild and release a Linux desktop app.
As the tooling solidifies, stay tuned for updates on other waysto distribute a Linux desktop app.
Add desktop support to an existing Flutter app
To add desktop support to an existing Flutter project,run the following command in a terminal from theroot project directory:
This adds the necessary desktop files and directories to yourexisting Flutter project.
macOS-specific support
The following information applies only to macOS development.
Entitlements and the App Sandbox
macOS builds are configured by default to be signed,and sandboxed with App Sandbox.This means that if you want to confer specificcapabilities or services on your macOS app,such as the following:
- Accessing the internet
- Capturing movies and images from the built-in camera
- Accessing files
Then you must set up specific entitlements in Xcode.The following section tells you how to do this.
Setting up entitlements
Managing sandbox settings is done in themacos/Runner/*.entitlements
files. When editingthese files, you shouldn’t remove the originalRunner-DebugProfile.entitlements
exceptions(that support incoming network connections and JIT),as they’re necessary for the debug
and profile
modes to function correctly.
If you’re used to managing entitlement files throughthe Xcode capabilities UI, be aware that the capabilitieseditor updates only one of the two files or,in some cases, it creates a whole new entitlementsfile and switches the project to use it for all configurations.Either scenario causes issues. We recommend that youedit the files directly. Unless you have a very specificreason, you should always make identical changes to both files.
If you keep the App Sandbox enabled (which is required if youplan to distribute your app in the App Store), you need to manageentitlements for your application when you add certain pluginsor other native functionality. For instance, using thefile_chooser
plugin requires adding either thecom.apple.security.files.user-selected.read-only
orcom.apple.security.files.user-selected.read-write
entitlement.Another common entitlement is com.apple.security.network.client
,which you must add if you make any network requests.
Without the com.apple.security.network.client
entitlement,for example, network requests will fail with a message such as:
Important: The com.apple.security.network.server
entitlement, which allows incoming network connections, is enabled by default only for debug
and profile
builds to enable communications between Flutter tools and a running app. If you need to allow incoming network requests in your application, you must add the com.apple.security.network.server
entitlement to Runner-Release.entitlements
as well, otherwise your app will work correctly for debug or profile testing, but will fail with release builds.
For more information on these topics,see App Sandbox and Entitlementson the Apple Developer site.
Hardened runtime
If you choose to distribute your application outsideof the App Store, you need to notarize your applicationfor compatibility with macOS 10.15+.This requires enabling the Hardened Runtime option.Once you have enabled it, you need a valid signingcertificate in order to build.
By default, the entitlements file allows JIT for debug builds but,as with App Sandbox, you may need to manage other entitlements.If you have both App Sandbox and Hardened Runtime enabled,you may need to add multiple entitlements for the same resource.For instance, microphone access would require bothcom.apple.security.device.audio-input
(for Hardened Runtime)and com.apple.security.device.microphone
(for App Sandbox).
For more information on this topic,see Hardened Runtime on the Apple Developer site.
Plugin support
Flutter on the desktop supports using and creating plugins.
Using a plugin
To use a plugin that supports desktop,follow the steps for plugins in using packages.Flutter automatically adds the necessary native codeto your project, as with iOS or Android.
We recommend the following plugins, which have beenupdated to work for desktop apps:
Use the following links to find all packages on pub.devthat support desktop apps. These links lists all packages,not just plugin packages. (Remember that plugin packages,or plugins, provide an interface to platform-specific services.)
Writing a plugin
When you start building your own plugins,you’ll want to keep federation in mind.Federation is the ability to define several different packages,each targeted at a different set of platforms,brought together into a single plugin for ease of use by developers.For example, the Windows implementation of the url_launcher
is reallyurl_launcher_windows
, but a Flutter developer can simply add theurl_launcher
package to their pubspec.yaml
as a dependency and thebuild process pulls in the correct implementation based on the target platform.Federation is handy because different teams with different expertisecan build plugin implementations for different platforms.You can add a new platform implementation to anyendorsed federated plugin on pub.dev, so long as you coordinatethis effort with the original plugin author.
For more information, including information about endorsed plugins,see the following resources:
Flutter Software Download For Mac Os
- Developing packages and plugins, particularly theFederated plugins section.
- How to write a Flutter web plugin, part 2,covers the structure of federated plugins andcontains information applicable to desktopplugins.
- Modern Flutter Plugin Development coversrecent enhancements to Flutter’s plugin support.
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Samples and codelabs
- Write a Flutter desktop application
- A codelab that walks you through buildinga desktop app that integrates the GitHubGraphQL API with your Flutter app.
Download Flutter
You can run the following samples as desktop apps,as well as download and inspect the source code tolearn more about Flutter desktop support.
- Flutter Gallery running web app, repo
- A samples project hosted on GitHub to help developersevaluate and use Flutter. The Gallery consists of acollection of Material design widgets, behaviors,and vignettes implemented with Flutter.You can clone the project and run Gallery as a desktop appby following the instructions provided in the README.
- Photo Search app
- A sample app built as a desktop application thatuses the following desktop-supported plugins:
![](https://cdn-ak.f.st-hatena.com/images/fotolife/r/ruriatunifoefec/20200910/20200910011333.png)